Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.

Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.

Designing a gaming platform for a popular shooter game

with 1.55 million peak concurrent players.

Designing a gaming platform for a popular shooter game

with 1.55 million peak concurrent players.

Designing a gaming platform

for a popular shooter game

with 1.55 million peak concurrent players.

OVERVIEW

I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,

as the second UX/UI designer during their MVP development stage.

MY ROLE

Second UX/UI Designer

OVERVIEW

I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,

as the second UX/UI designer during their MVP development stage.

MY ROLE

Second UX/UI Designer

OVERVIEW

I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,

as the second UX/UI designer during their MVP development stage.

MY ROLE

Second UX/UI Designer

OVERVIEW

I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa, as the second UX/UI designer during their MVP development stage.

MY ROLE

Second UX/UI Designer

How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?

How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?

How might we ensure fairness in the game using modern anti-cheat

mechanisms and build a strong competitive community?

How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?

How might we ensure fairness

in the game using modern anti-cheat mechanisms and build

a strong competitive community?

Facilitating Design Consistency

One of the big part of my work was maintaining and updating the design system. I built some components from scratch to facilitate design consistency for 20 team members, which improved the efficiency and consistency of the team's work, so we could work 3 times faster.

Facilitating Design Consistency

Facilitating Design Consistency

Facilitating Design Consistency

Facilitating

Design Consistency

Collaboration

Throughout the entire period, I collaborated and brainstormed with cross-functional teams, which included a product manager, product designer, front-end developers, and an analyst. We focused on key findings to define user problems and brainstorm solutions to help improve the gaming platform.

Collaboration

Collaboration

Collaboration

Collaboration

© 2024 Anna Tsareva