Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.
Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.
Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.
Designing a gaming platform for a popular shooter game
with 1.55 million peak concurrent players.
Designing a gaming platform
for a popular shooter game
with 1.55 million peak concurrent players.







OVERVIEW
I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,
as the second UX/UI designer during their MVP development stage.
MY ROLE
Second UX/UI Designer
OVERVIEW
I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,
as the second UX/UI designer during their MVP development stage.
MY ROLE
Second UX/UI Designer
OVERVIEW
I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa,
as the second UX/UI designer during their MVP development stage.
MY ROLE
Second UX/UI Designer
OVERVIEW
I joined Uniplay, a gaming startup that was developing a platform for a popular multiplayer shooter game targeted at players in the Middle East and North Africa, as the second UX/UI designer during their MVP development stage.
MY ROLE
Second UX/UI Designer
How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?
How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?
How might we ensure fairness in the game using modern anti-cheat
mechanisms and build a strong competitive community?
How might we ensure fairness in the game using modern anti-cheat mechanisms and build a strong competitive community?
How might we ensure fairness
in the game using modern anti-cheat mechanisms and build
a strong competitive community?
Facilitating Design Consistency
One of the big part of my work was maintaining and updating the design system. I built some components from scratch to facilitate design consistency for 20 team members, which improved the efficiency and consistency of the team's work, so we could work 3 times faster.
Facilitating Design Consistency
Facilitating Design Consistency
Facilitating Design Consistency
Facilitating
Design Consistency





Collaboration
Throughout the entire period, I collaborated and brainstormed with cross-functional teams, which included a product manager, product designer, front-end developers, and an analyst. We focused on key findings to define user problems and brainstorm solutions to help improve the gaming platform.
Collaboration
Collaboration
Collaboration
Collaboration










Other Works
Other Works
Other Works
Other Works